Sounds like a Revolution

Ardour is a digital audio workstation. You can use it to record, edit and mix multi-track audio. You can produce your own CDs, mix video soundtracks, or just experiment with new ideas about music and sound.

Ardour capabilities include: multichannel recording, non-destructive editing with unlimited undo/redo, full automation support, a powerful mixer, unlimited tracks/busses/plugins, timecode synchronization, and hardware control from surfaces like the Mackie Control Universal. If you've been looking for a tool similar to ProTools, Nuendo, Pyramix, or Sequoia, you might have found it.

Above all, Ardour strives to meet the needs of professional users. This means implementing all the "hard stuff" that other DAWs ( even some leading commercial apps ) handle incorrectly or not at all. Ardour has a completely flexible "anything to anywhere" routing system, and will allow as many physical I/O ports as your system allows. Ardour supports a wide range of audio-for-video features such as video-synced playback and pullup/pulldown sample rates. You will also find powerful features such as "persistent undo", multi-language support, and destructive track punching modes that aren't available on other platforms.

a screenshot of
a full ardour session

Ardour 2.X enters feature-freeze

Submitted by paul on Fri, 2008-12-12 09:10. ::

Ardour 2.X has now entered “feature-freeze”. No new features will be added to this version of Ardour (a few exceptions are noted below), and all development activity will shift to version 3.0. The release of 3.0 (which supports MIDI recording, playback and editing) has been delayed for a long time due to efforts to continue to improve 2.X and in particular to get the OS X native version into reasonable shape. It is now time for Ardour developers (and soon our alpha-testers) to focus on 3.0. Users with feature requests should contine to enter them into our
bug and feature tracking system, but do not expect to see them implemented in a 2.X release. We will continue to fix bugs in 2.X and any trivial features that can be back-ported from 3.0 will also show up in 2.X updates. There is more to read below …

Ardour 2.7.1 released

Submitted by paul on Sat, 2008-12-06 07:24. ::

Its been a busy two weeks since 2.7 was released. Not only has there finally been a working new release of JACK, but Ardour has also seen several major bug fixes, a useful collection of new features, and many smaller fixes that correct annoying behaviour. As a result, Ardour 2.7.1 has been released. OS X Intel users will find an Intel build and we'll have a PPC one ready as soon as possible. If you tried Ardour 2.7 on OS X and it would not start up for you, please give 2.7.1 a test. Read more below for details on the changes ...

Ardour 2.7 released

Submitted by paul on Fri, 2008-11-21 04:21. ::
After a frenetic month getting things ready for the SAE version of Ardour, I am happy to announce the public release of Ardour 2.7. For the first time, this includes public versions for OS X (Intel and (PPC) as well as our usual (source tarball. (Note: new or old users of Ardour or JACK on OS X should read this information before attempting to run Ardour.) This release is dominated by dramatic improvements in OS X GUI performance and startup time, but it also contains a lot of significant bug fixes. However, somewhat to my surprise, Ardour also accumulated quite a lot of nice new features since 2.6.1, which you can read about below ...

Welcome SAE Version Users

Submitted by paul on Mon, 2008-11-17 18:35. ::

Its easy to see from our web site statistics that there are a lot of SAE version users looking for information here. We want to direct you to the one single page that you should read before you read anything else (hopefully it will answer all of your immediate questions). On the other hand, this document might help with the first stage of installation. If you have further questions, please join us on IRC or leave a question as a comment here. Welcome to Ardour!

SAE Version of Ardour Released for OS X/Intel

Submitted by paul on Mon, 2008-11-17 06:33. ::

In April 2007, SAE Institute agreed to become a corporate sponsor for the Ardour project. Focus of the collaboration between Paul Davis, creator and developer of Ardour, and Armand Klenk, Head Instructor Audio at SAE Munich, was the development of an OS X version of the Linux-based software. A special student version, created in a parallel effort, will now make the open-source digital audio workstation even more accessible to beginners. With contributions from other Ardour developers, particularly Nick Mainsbridge and assistance from the GTK/OSX team, we are pleased to announce the first public release of the Ardour/SAE version. Read more below …

Prototype Wiimote Control for Ardour added

Submitted by paul on Mon, 2008-11-03 06:07. ::
After languishing for months in the horror of hardware construction and the herding of cats, long-time Ardour developer Sampo Savolainen jumped back in to working on his favorite DAW and added support for the Wiimote as a remote control. You just need working bluetooth support on your computer, the right library, and of course a Wiimote. Not only did Sampo implement all this in a weekend, he even made a video showing how to use it. Read more to watch it and get more details ...

MIDI Clock sync comes to Ardour 3.0

Submitted by paul on Mon, 2008-11-03 05:47. ::
Although Ardour 3.0 is not yet ready for serious testing, it is the subject of some cool development work. Hans Baier just added support for MIDI Clock sync, which means that Ardour's transport can now slave to you MIDI sequencing hardware/software without relying on more sophisticated (and better, but less widely used) protocols like MIDI Machine Control or MIDI Time Code. Not only that, but Hans' implementation, like our existing MTC slave code, syncs to the incoming signal amazingly fast. Read more below for a few extra details.

Ardour 2.6.1 Released

Submitted by paul on Sat, 2008-10-25 15:01. ::

A bit sooner than expected, we have a fix for one very notable and ugly bug that was still affecting 2.6 (plugin automation tracks would be drawn in the wrong place on the screen). As a result, Ardour 2.6.1 is now available. For those waiting on OS X releases, we have a 2.6 native release already, and PPC will follow early next week; both will be updated to 2.6.1. Its not clear if or when there will be an X11-based release. Thanks to Sampo Savolainen for his work diagnosing and fixing this bug.

Ardour 2.6 released

Submitted by paul on Fri, 2008-10-24 08:22. ::

Ardour 2.6 has been released. This version is notable mostly for many dramatic improvements to GUI performance on OS X (native) and a few very important crashing fixes. But it also contains several interesting and useful new features and some non-crashing bug fixes that are nevertheless extremely significant. Read more below ...