Definition at line 252 of file engine_dialog.h.
◆ StateStruct()
| EngineControl::StateStruct::StateStruct |
( |
| ) |
|
|
inline |
◆ active
| bool EngineControl::StateStruct::active |
◆ backend
| std::string EngineControl::StateStruct::backend |
◆ buffer_size
| uint32_t EngineControl::StateStruct::buffer_size |
◆ device
| std::string EngineControl::StateStruct::device |
◆ driver
| std::string EngineControl::StateStruct::driver |
◆ input_device
| std::string EngineControl::StateStruct::input_device |
◆ input_latency
| uint32_t EngineControl::StateStruct::input_latency |
◆ lm_input
| std::string EngineControl::StateStruct::lm_input |
◆ lm_output
| std::string EngineControl::StateStruct::lm_output |
◆ lru
| time_t EngineControl::StateStruct::lru |
◆ midi_devices
◆ midi_option
| std::string EngineControl::StateStruct::midi_option |
◆ n_periods
| uint32_t EngineControl::StateStruct::n_periods |
◆ output_device
| std::string EngineControl::StateStruct::output_device |
◆ output_latency
| uint32_t EngineControl::StateStruct::output_latency |
◆ sample_rate
| float EngineControl::StateStruct::sample_rate |
◆ use_buffered_io
| bool EngineControl::StateStruct::use_buffered_io |
The documentation for this struct was generated from the following file: