OS X "Native" version of Ardour gets closer
We are getting closer and closer to being able to release a "native" OS X version of Ardour that will not require X11. There are still several substantive issues to be resolved, but a few bleeding edge users are currently evaluating the initial "All In One" package that includes JACK as well as Ardour (and will very soon include a set of recommended LADSPA plugins too). This has been made possible by the amazing work of the GTK-Quartz porting team, who managed to get GTK to run on a system that is really fundamentally different in several key ways from X11. Stay tuned for more news.
As a footnote, it was very frustrating to discover that the wonderful experience that OS X generally offers to end-users is not maintained for developers. Certainly not developers wishing to build packages of an application that uses a large set of inter-dependent 3rd party libraries. Although the final result is quite pleasant, the pain involved in doing the packaging was quite astounding. Apple made some odd choices about this all should work, and left developers like me to clean up after them.
Comments
That's great news! Is there any road map? Or can you give us an estimate?
Thanks for a great sequencer!
Certainly not developers wishing to build packages of an application that uses a large set of inter-dependent 3rd party libraries. Although the final result is quite pleasant, the pain involved in doing the packaging was quite astounding. Apple made some odd choices about this all should work, and left developers like me to clean up after them.
haha let's talk about it i just spent the last few days packaging a linux game for mac. in the process i learned that dylibs have hardcoded paths inside them and that DYLD_LIBRARY_PATH was disabled by a recent security update that there is no official way to put dylibs inside a bundle and other nice ones like that... The resulting instructions on how to build a package take 15 pages when pasted in AppleWorks. Packaging unix apps for mac is incredibly painful indeed...
anyway great work of you can't wait to use GTK apps natively on mac
This is amazing news. Thanks for all your hard work.
You might want to read up on how I did it:
http://developer.imendio.com/node/145
Thanks for all the hard work. Dealing with Apple in any form other than the standard "buy, use, throwaway" is a pain.
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That's pretty amazing, glad to hear it. I'm looking forward to trying this out when I get my copmuter back.
~bennyp
While it's true that to record many tracks simultaneously you need something more expensive than a cheap generic pc -- especially in the sound department -- I challenge you to compare the prices between some extra hardware and paying for time in an actual studio.
It's also an excellent learning tool for musicians, enabling them to learn more about recording and mastering, and this knowledge can be used in other domains than just studio recording, such as improving live sound, cabbing amps, microphone specifics, understanding more about effects and spatialisation, or just simply learning more about sound manipulation.
Note that using a good -- and, granted, more expensive -- soundcard can lower latency to a point where on even commonly used machines a pretty professional multi-tracked recording is easily accomplished.
On top of that, unless you are a drummer and want to have more control of each individual sound without using an actual, physical pre-mixer, you rarely need more than 2 channels recorded simultaneously. Most instruments record just fine with one or two microphones.
I glad to read that you're trying improving your software. Sitting on my storage ottoman, it's nice to see some companies to care about their products and not just about profits.
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In April 2007, SAE Institute agreed to become a corporate sponsor for the Ardour project. Focus of the collaboration between Paul Davis, creator and developer of Ardour, and Armand Klenk, Head Instructor Audio at SAE Munich, was the development of an OS X version of the Linux-based software. A special student version, created in a parallel effort, will now make the open-source digital audio workstation even more accessible to beginners.fatloss4idiots
It sounds like a great idea. Good luck and let us know how it went.
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This is amazing news and glad to here... I wonder how it works.......
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It sounds like a great idea. Good luck and let us know how it went.
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The native Mac OS X version is not yet available directly although it is possible to get hold of it if you are keen to give it a try. It now has support for AudioUnits, which should appeal to many of you!
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On top of that, unless you are a drummer and want to have more control of each individual sound without using an actual, physical pre-mixer, Lida you rarely need more than 2 channels recorded simultaneously. Most instruments record just fine with one or two microphones.
On top of that, unless you are a drummer and want to have more control of each individual sound without using an actual, physical pre-mixer, Lida you rarely need more than 2 channels recorded simultaneously. Most instruments record just fine with one or two microphones.
I just hope this software is compatible in linux and also that we have more softwares for linux. its more popular than mac.
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It must be painful with out anyone maintaining the whole package..
But hope the Operating system would make some big bucks in the market..
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